Sometimes picking up a skill you don't have to unlock a good ability is useful, but generally you want the skills that you are focusing on, most often warfare. +2 is the "strong" roll, as rings do not roll with 2 +2 skills. Outside of these specific battles, resistances are generally not what you want on your rings, as they do not increase damage. This can range from +5 to +15, with 10+ taking up the "strong" roll. There are 3 battles in act 2 that can be made much easier with high fire resistance, and lava exists in Act 3 (100+ fire resistance makes lava do nothing or even heal). Of these, fire is probably the strongest. They can have any of the elemental resistance types (fire, water, poison, air or earth). These are affected by Lone Wolf and Picture of Health multipliers, but regardless, this is a bad roll. Unlike amulets, rings can have bonus Hit Points. This can be up to +3 (perhaps more, author uncertain) at higher levels. Sometimes a strong attribute roll is "hidden" (attributes are capped at +1 at lower levels, but will increase to +2 or more if the item is relevelled).Ĭan include Constitution or Wits, but NOT Memory, Strength, Finesse or Intelligence. One of these can roll "strong" and give a higher magnitude effect. A slot for a rune doesn't count against this limit. On a corpse near the Void Salamanders outside Sanctuary of AmadiaĪn Uncommon Ring gets 1 "Roll" (described below), Rare 2, Epic 3, Legendary 4, and Divine 5. You need to refuse or walk away to keep it.Įither given by Migo after a successful persuasion check during The Murderous Gheist or looted from his body. The quest asks for you to turn in the ring. Outside of Driftwood, on the far side from where you first enter (towards Mordus) there is a fisherman who asks for help finding his ring. Dropped by Trompdoy during The Vault of Braccus Rex.ĭriftwood, upstairs in the tavern - one of the locked chests near Baran Levere
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